![]() There has never been such a functional yet creatively resourceful custom character tool on a fighting game, and I dare to say that even having not tried all of them, that's the commitment of my appreciation for this addition to the game. I lack the verbal prowess to convey the stupendous, prodigious, mind-blogging, formidable, inordinate, nipple-erecting, experience that is creating whatever abomination you decide on the character creation screen and then fighting against hordes of crossover human made fighters online. I get that high res 2D hand made sprites are appealing but that would make it impossible for the best feature ever implemented on a fighting game to exist in the first play so I'm ok with the slighly less beautiful art-style. As you may have gotten used to more flashy games such as Arc Systems', SC VI may feel a little bit plain, but try it regardless. I'm not impressed nor dissatisfied by the mechanics, as I'm not a competitive player I can't really evaluate that aspects. By no means the core gameplay is boring, it's very good in fact with but lacks some of the satisfying sensation of the earlier entries, somehow I feel not as good when my hits connect. It must have been more than 10 years since I had this amount of fun with a fighting game, and all because of the masterpiece level character creation tool. ![]() It must have By no means I'm an expert to fighting games but I usually finish all the story modes and play casually in the couch with friends. ![]() By no means I'm an expert to fighting games but I usually finish all the story modes and play casually in the couch with friends. ![]()
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